Arakna Z - Mission Design
For this Project we was given a Base game (Arakna Z) and was given the brief to build and design a Level and Mission around this game and the story behind the game.
Operation: Thunderstruck
A military engineer and a pilot are sent to complete some reconnaissance on a military factory atop one of Rio’s Favelas - He must clear out the area of anyone or anything that is in his way, he will stop at nothing to complete his mission.
Final Beauty Shots
Pictures included show both areas of the map, The Favela and the Military Factory.
Arakna Z Production Document
This document here includes;
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Mission Overview, Flow charts, Mood boards, Layouts, Colour pallets, Final Outcome beauty shots and Level Pacing
Military Factory Greybox
Feedback
On this project I achieved a A (95%) my feedback for this project was:
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My gameplay linked seamlessly with the environment.
Strength of my Pre-Production and research and it's link to my Final Product
Level Construction, layout and worldbuilding as well as Visuals and readability and scale was excellent
Excellent gameplay scripting and blueprints
Outstanding gameplay experience and very engaging set-pieces.
Very good understanding of Level Design shown
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Lighting inside some buildings could be improved
Gameplay Pacing could do with some fine-tuning in the warehouse area.