Josh ColemanMay 8, 20212 min readWeek 11 Journeyman BlogAt the end of last week I said that by the end of this week I would be finished in engine with scripting, have all my art implemented,...
Josh ColemanMay 1, 20213 min readWeek 10 Journeyman BlogNOTE: The videos from this blog were not recorded in week 9 and so Decals, Some assets and the HUD etc.. have been added by the time of...
Josh ColemanApr 24, 20213 min readWeek 9 Journeyman BlogNOTE: The videos from this blog were not recorded in week 9 and so Decals, Some assets and the HUD etc.. have been added by the time of...
Josh ColemanMar 28, 20212 min readWeek 8 Journeyman BlogSadly this week was a slow week... It was the week before Easter and I have planned to take a week off at the start of Easter. This...
Josh ColemanMar 14, 20211 min readWeek 7 JourneymanAt the end of week 6 I said that I would start to focus on adding the Level Artists assets to my level and start to get my level looking...
Josh ColemanMar 7, 20211 min readWeek 6 JourneymanAt the end of week 5 I said that I would start to focus on lighting and post processing and so this week that was my objective. The first...
Josh ColemanFeb 28, 20211 min readWeek 5 JourneymanDuring week 5 of Journeyman I finished my blockout and finished my event planning also. This shows the unlit version of my project, Next...
Josh ColemanFeb 21, 20214 min readWeek 4 Journeyman BlogDuring week 4 of Journeyman I started to plan on paper and block out my area of the Lab level. I started by thinking about how the design...
Josh ColemanFeb 14, 20213 min readWeek 3 Journeyman BlogDuring week 3 the first thing that I worked on was a short pitch on a mechanic and how it would work in the game using simple images and...
Josh ColemanFeb 6, 20216 min readWeek 1 & 2 Journeyman BlogDuring weeks 1 and 2 there was initially a lot of discussion about the given theme (Coin-Operated 'RECHARGED') and the three choices of...